Techstamina Quotes!


  • A good portion of customers in today's  age of "Business As Unusual"  put the PM in a very early "Adrenalin"  test in their first encounter in a project. Simple: just ask him/her for the impossible! If they smell it out of the "poor" PM, the project is gone. Those who can surpass this encounter and show confidence are the ones that are most likely to deliver.  What is left, is the art of delivery. (m.s) 
  • Success is very much like a living creature. You must show him/her some passion and eagerness to his/her company and readiness to pay for it, in order to win his/her nearness. (m.s)
  • Work without waste, has a different taste. (m.s)
  • An immortal daily asked question: how far am I from yesterday? Mind you, the distance here is  signed: negative is backward, positive is forward and, by the way, "zero" is negative, too.
    Change is happening, whether we cause it or not. At least, we just need to control it and take it to our side. (m.s)
  • "Problemizing Solutions" is the exact contrary to "Solving Problems". It's the master skill for those of us that carry the negative energy charge represented as negative attitude. (m.s)
  • Problems! They are nothing "less" than the most valuable resource to stimulate creativity and thinking. This is the positive, and factual, perspective to see them. (m.s)
  • Wherever I worked and found no process to follow (old name is "Methodology"), I enjoyed the job more than any anything! Why? Simply because I was the one who made it. Techies can take the lead when they are NOT told what to do. They know it, and that's why they are hired. (m.s)
  • A 16 lines of code method (previously "function", or anciently "subroutine"), can't be written any faster by 16 people, if ever could be written at all! Simply this is not a pure labor craft, it's a cognitive one. That cuts the  perpetuated customer claim of "Double your team to get my app done in half the time. (m.s)
  • It's Only God (Allah) who can do in zero iterations. Remember: Human work is not divine. Period. (m.s)
  • Challenge provides the beauty in any duty. (m.s)
  • Inside the one team, while everyone is pushing forward, energy sinks are pulling backwards. How to recognize them? well, "problemizing" solutions all the time and putting points of disagreement ahead of points of agreement. (m.s)
  • One of the very good reasons of Job dissatisfaction is when we are pushed to deliver bad quality. Next day, when the team arrives at the workplace, people even don't wish to look in each other's faces. Teams, as well minds, get detached from the job. (m.s)
  • The second law of Team Physics: Every team has an energy output, which is the net of of the energies of its members (sources and sinks). If the team is of all sources, it is then called the Synergetic Team, in which case the team energy exceeds the some of parts (members, or sources) by a factor called the Team Synergy. (m.s)

  • In this "Profession", your real capital is your "brain cells". In this "Business", the real capital is "You". Period.  (m.s)
  • The most precious lab that I've joined so far in my long career was and still is what I call "The Human Lab". It's free, and to join it just look around you. 
    Learn to learn others and behave accordingly. Period.
    Medhat Sabry
  • The first law of Team Physics: Teaming is all about "energy". A team is, including the leader" is nothing more than a collection of energy sources and energy sinks, called "members", with a net energy of something (not the exact) net of all. There is nothing to call "neutral" here, you're either emitting energy (a source), or sinking it. Sinks eat up team's thrust into problems and achievement. It's every teamer's role to turn those sinks into sources, or never regret to lose them (m.s)
  • Believe it or not: In more than 30 years of indulgement in software development projects, I hardly encountered one of those tough-to-tackle problems in any technical issues. All complexities were, one way or another, "People" related. Technicalities, however intricate, always found someone to solve just round the corner, while people-related issues never enjoyed that. This misalignment between the people side of the story and the development craft tool kit is behind the majority of failures and challenges in our industry. (m.s)